Search found 192 matches

by andrerotgans
02 Jan 2022 19:24
Forum: Bug Reports
Topic: Segue in Voicetrack/Segue-edit not saved
Replies: 15
Views: 4578

Re: Segue in Voicetrack/Segue-edit not saved

Hi,

settings Metadata/Waveform (I have that here easy, other requests will follow)

On Air:
https://drive.google.com/file/d/1YYHITe ... sp=sharing

Test:
https://drive.google.com/file/d/1spngNg ... sp=sharing
by andrerotgans
02 Jan 2022 18:30
Forum: Bug Reports
Topic: Segue in Voicetrack/Segue-edit not saved
Replies: 15
Views: 4578

Re: Segue in Voicetrack/Segue-edit not saved

Hi Bernd, I will try to set that up; I'll let you know. As said, I also can't reproduce it on my testing system on my laptop. But I can't think of any setting causing this behaviour as well :) We did compare some settings, mainly the Metadata/Waveform section and the settings in de voice track modul...
by andrerotgans
02 Jan 2022 16:17
Forum: Bug Reports
Topic: Segue in Voicetrack/Segue-edit not saved
Replies: 15
Views: 4578

Re: Segue in Voicetrack/Segue-edit not saved

Hi Bernd, Thank you for your reply. I'll try to explain it a bit more clearer; I'll do it 'point by point' as that might be more accessible. The problem happens with two PFOA instances at our station, both using the same audio files/scripts/playlists/storage. We use tags written to the audio file. '...
by andrerotgans
31 Dec 2021 16:20
Forum: Bug Reports
Topic: Segue in Voicetrack/Segue-edit not saved
Replies: 15
Views: 4578

Segue in Voicetrack/Segue-edit not saved

Hi Bernd, We have a problem with two of our PFOA instances. It looks like cue points are not set correctly (or better yet, not set at all) when using voice tracking or the segue editor in a playlist. Please see attached video file of a VT session. After setting them, PFOA uses the default cue points...
by andrerotgans
11 Feb 2017 22:00
Forum: Bug Reports
Topic: Bug closing Segue-window in 4.0.3.3
Replies: 4
Views: 6328

Bug closing Segue-window in 4.0.3.3

Hi Bernd, When I use a GPIO/Remote command (SEGUE_CLOSE) to close the segue editor window in the new 4.0.3.3, the screen goes blank but doesn't actually closes. When after that action I close it myself, it does close. However, when I open it again to edit a new segue, the screen comes up blank again...
by andrerotgans
02 Jan 2017 14:32
Forum: Wish List
Topic: Finalizer - Import Track
Replies: 4
Views: 7462

Re: Finalizer - Import Track

haha, no worries, it's not high on my priority list as well. As said, it would be nice :)
by andrerotgans
02 Jan 2017 14:04
Forum: Wish List
Topic: Finalizer - Import Track
Replies: 4
Views: 7462

Re: Finalizer - Import Track

I know. That's not what I try to say. I need to copy the file because I would like to have it next to the advert tracks, in it's campaign directory. So I have to copy it first to that directory, before reference it. Otherwise, it would still be in it's original directory (i.e some folder on my deskt...
by andrerotgans
02 Jan 2017 13:23
Forum: Wish List
Topic: Finalizer - Import Track
Replies: 4
Views: 7462

Finalizer - Import Track

Dear Bernd, When adding campaigns I use the 'import track' option to add advert tracks. That way everything related to a campaign stays nicely together within the PFOA Ecosystem. When adding a finalizer, to a campaign I have to first manually copy it to the created campaign directory as there is no ...
by andrerotgans
02 Jan 2017 11:28
Forum: Questions & Answers
Topic: Campaign filter not working
Replies: 2
Views: 4167

Re: Campaign filter not working

Aha, ok, sorry, missed that one I guess. Sound logical, and no problem to change it to 23:59:59.

Thanks!
by andrerotgans
02 Jan 2017 11:04
Forum: Questions & Answers
Topic: Campaign filter not working
Replies: 2
Views: 4167

Campaign filter not working

Dear Bernd, First of all: I wish you a very nice, happy and healthy 2017! I was working on some advert campaigns last Friday, and noticed something strange happening. When adding a campaign via the Dynamic Assignments, I used a filter to prevent spots being played overnight. Changed the 'from' time ...