Dynamic Processing
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- Posts: 34
- Joined: 16 Oct 2017 13:59
Dynamic Processing
Hi ,
I want to make dynamic processing between the bed of current program & vocal of presenter ,so if the vocal of presenter is loud the bed will make synchronization to be good listening for us and vise versa .
Canyou help me ?
I want to make dynamic processing between the bed of current program & vocal of presenter ,so if the vocal of presenter is loud the bed will make synchronization to be good listening for us and vise versa .
Canyou help me ?
Re: Dynamic Processing
Take a look to the general settigns, section 'Mixing/Fading' and click on the 'AutoDuck Settings...'.
The AutoDuck settings define certain options to automatically lower the output volume eg. when a cardwall is being played or when an input (Mic) signal is being detected.
Here is the overview of what you can define here, e.g.:
Input
Mixer Output Channels: (Mixer Output Channels)
The volume of the selected mixer output channels will be lowered during the time an input mixer audio signal is above the given threshold.
Attenuation: (AutoDuck dB)
The dB value to use when lowering the output volume via the AutoDuck function.
Speed: (AutoDuck Speed)
The AutoDuck speed in milliseconds (the time it takes to slide the output volume to the defined AutoDuck dB value resp. back to its maximum).
Threshold: (Threshold)
Defines the audio level in dB which should be used to identify silence in a mixer channel.
The mixer channel is considered silent, when the level falls below this threshold. If it raises above the AutoDuck function is triggered (which will lower the output volume).
Note: If you have enabled multiple mixer channels for silence detection all these mixer channels must be silent before any action is performed.
Delay: (Delay)
Defines the time in milliseconds a mixer input channel's level must stay below the defined threshold until the AutoDuck function is effectively deactivated (and the output volume is raised back again).
Note: If you have enabled multiple mixer input channels for the AutoDuck function all these mixer input channels must be stay below the threshold for the given time until any action is performed.
The AutoDuck settings define certain options to automatically lower the output volume eg. when a cardwall is being played or when an input (Mic) signal is being detected.
Here is the overview of what you can define here, e.g.:
Input
Mixer Output Channels: (Mixer Output Channels)
The volume of the selected mixer output channels will be lowered during the time an input mixer audio signal is above the given threshold.
Attenuation: (AutoDuck dB)
The dB value to use when lowering the output volume via the AutoDuck function.
Speed: (AutoDuck Speed)
The AutoDuck speed in milliseconds (the time it takes to slide the output volume to the defined AutoDuck dB value resp. back to its maximum).
Threshold: (Threshold)
Defines the audio level in dB which should be used to identify silence in a mixer channel.
The mixer channel is considered silent, when the level falls below this threshold. If it raises above the AutoDuck function is triggered (which will lower the output volume).
Note: If you have enabled multiple mixer channels for silence detection all these mixer channels must be silent before any action is performed.
Delay: (Delay)
Defines the time in milliseconds a mixer input channel's level must stay below the defined threshold until the AutoDuck function is effectively deactivated (and the output volume is raised back again).
Note: If you have enabled multiple mixer input channels for the AutoDuck function all these mixer input channels must be stay below the threshold for the given time until any action is performed.
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution