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gameport event mapping

Posted: 01 Aug 2020 16:59
by Kekke
Hi ,

I'm trying to fix faderstart in proppfrexx using the gameport device .
When i click on the mapping i see my device thats working ok.
The device is a Arduino Leonardo print , but now how i get this running?

Re: gameport event mapping

Posted: 01 Aug 2020 17:07
by radio42
You need to select the device enable its use and then click on the flash icon next to the mapping combo-box to define the button mapping.
In the Mapping Dialog you then define a button of your game pad to a control-command.
All commands are listed in the Appendix of the User Manual. (Not sure what you want to achieve...)
The mapping however always the same for all remote events, so you can also search in the user forum here for examples and tutorials.

Re: gameport event mapping

Posted: 02 Aug 2020 01:09
by Kekke