Faderstart settings

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Kekke
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Joined: 31 Mar 2018 10:07
Faderstart settings

Post by Kekke »

Hi i use here a D&R Airmate with a faderstart connection to proppfrexx. When i start the track with the fader / button its starts but now i want to stop the player by turning the fader down. This don't work.
How do i fix this?
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radio42
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Re: Faderstart settings

Post by radio42 »

The D&R Airmate has no direct interface, like the Airence or Arlite, but only a contact closure GPIO interface, which requires e.g. a Velleman, IO-Warrior card and of course your own soldering and assembling of those cards.

So how did you implement the connection from your D&R Airmate to ProppFrexx and how did you test it and made sure, the IO-card is properly assembled and working correctly?
Kekke
Posts: 14
Joined: 31 Mar 2018 10:07
Re: Faderstart settings

Post by Kekke »

Hi,

I use the proppfrexx gpio client server.
Works perfect with my game /udp device.
When i do test of game port message mapping :
Button's 1 =pressed
Cmd: Buttons 1 = pressed
Pls_current _play A

So its starting no problem, but now i want to stop playing proppfrexx by putting down the fader but it keeps playing.
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radio42
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Re: Faderstart settings

Post by radio42 »

But that doesn't explain my questions above...
I assume you did not connect the D&R Airmate via the game-port device?!
How did you connect it?!
Kekke
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Joined: 31 Mar 2018 10:07
Re: Faderstart settings

Post by Kekke »

Hi Bernd,

My Airmate is connected to a Arduino faderstart print. The connections between that device and proppfrexx are working correct. I can see that in test of gameport message mapping in the proppfrexx GPIO client under monitor.
Now under mapping i click on the mapping definition en i can select the Gameport event mapping to select the gameport state. Now i see commands en i select :

Buttons 0= pressed Pls_current _playpause_A
Buttons 1= pressed Pls_current_playpause B
I use 2 players
So this works fine with the Airmate, fader up music starts.
But now i want to stop the player by turning the fader down. This don't work.
Maybe not the right commands?
Grt Kees
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radio42
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Re: Faderstart settings

Post by radio42 »

I don't know, how and if the Arduino works with the GPIO of the D&R Airmate.
The GPIO of the D&R Airmate actually uses a 5V contact closure. E.g. it is closed on Faderstart and opened on Faderstop.

As such, if the Arduino works well, it should a Button released event. Have you tried that?

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