gameport event mapping
gameport event mapping
Hi ,
I'm trying to fix faderstart in proppfrexx using the gameport device .
When i click on the mapping i see my device thats working ok.
The device is a Arduino Leonardo print , but now how i get this running?
Thanks
I'm trying to fix faderstart in proppfrexx using the gameport device .
When i click on the mapping i see my device thats working ok.
The device is a Arduino Leonardo print , but now how i get this running?
Thanks
Re: gameport event mapping
You need to select the device enable its use and then click on the flash icon next to the mapping combo-box to define the button mapping.
In the Mapping Dialog you then define a button of your game pad to a control-command.
All commands are listed in the Appendix of the User Manual. (Not sure what you want to achieve...)
The mapping however always the same for all remote events, so you can also search in the user forum here for examples and tutorials.
In the Mapping Dialog you then define a button of your game pad to a control-command.
All commands are listed in the Appendix of the User Manual. (Not sure what you want to achieve...)
The mapping however always the same for all remote events, so you can also search in the user forum here for examples and tutorials.
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution