Search found 6 matches

by Laurens
16 Dec 2018 21:59
Forum: Questions & Answers
Topic: Propp stops playing when diconnecting from rdp
Replies: 4
Views: 1215

Re: Propp stops playing when diconnecting from rdp

The other issue could be that the Remote Desktop Connection locks the computer after disconnecting.
I don't know what Proppfrexx would do when you lock the computer when it is playing?
by Laurens
25 Mar 2018 19:28
Forum: Wish List
Topic: More events
Replies: 15
Views: 5685

Re: More events

Just tested it and that is the solution. Thanks for your help.
Is there also a macro to determine if the cartwall is ending?
by Laurens
25 Mar 2018 18:06
Forum: Wish List
Topic: More events
Replies: 15
Views: 5685

Re: More events

Hello,

I exactly tried that solution.
Under the Playlist.onTimecode i placed the following command:
EXEC_COMMAND2 ${cplplayerisendinga}|Equals(1)|EXEC_SEND_OSC /player/a/end|f:1.0
Also see the attached screen shot.

A message is not send when a player is playing and gets to the end of the track.
by Laurens
25 Mar 2018 16:03
Forum: Wish List
Topic: More events
Replies: 15
Views: 5685

Re: More events

I want proppfrexx to send an osc command when one of the players is near its end. Under the Playlist.onTimecode i placed the following command: EXEC_COMMAND2 ${cplplayerisendinga}|Equals(1)|EXEC_SEND_OSC /player/a/end|f:1.0 But when i do this, the OSC command is sent when i click the play/pause butt...
by Laurens
25 Mar 2018 15:22
Forum: Wish List
Topic: More events
Replies: 15
Views: 5685

Re: More events

Just found that the Timer button is working on the registered version. For development i am using a demo version on mij development computer, so i am able to set the timer now. Still i only get OSC to send a message when i press the play of pause button. Is there a system that prevents me to send 2 ...
by Laurens
25 Mar 2018 15:10
Forum: Wish List
Topic: More events
Replies: 15
Views: 5685

Re: More events

I was trying to implement this function to blink a light when one of the players is ending, but it does like it isn't working as documented. If i implement a simple function in the playlist.timeCode event the function is only executed when i click play on a player, but not every x ms when the player...