gameport event mapping

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Kekke
Posts: 14
Joined: 31 Mar 2018 10:07

gameport event mapping

Post by Kekke » 01 Aug 2020 16:59

Hi ,

I'm trying to fix faderstart in proppfrexx using the gameport device .
When i click on the mapping i see my device thats working ok.
The device is a Arduino Leonardo print , but now how i get this running?
Thanks

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radio42
Site Admin
Posts: 6391
Joined: 05 Apr 2012 16:26

Re: gameport event mapping

Post by radio42 » 01 Aug 2020 17:07

You need to select the device enable its use and then click on the flash icon next to the mapping combo-box to define the button mapping.
In the Mapping Dialog you then define a button of your game pad to a control-command.
All commands are listed in the Appendix of the User Manual. (Not sure what you want to achieve...)
The mapping however always the same for all remote events, so you can also search in the user forum here for examples and tutorials.

Kekke
Posts: 14
Joined: 31 Mar 2018 10:07

Re: gameport event mapping

Post by Kekke » 02 Aug 2020 01:09

Thanks!

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