Issue with 2 players playback
Issue with 2 players playback
Hello
I am using ProppFrexx in the 2 player mode instead of 3 player mode to save a channel on my mixer. This is causing a problem.
If the OUT-cue point of player A does not end before the NEXT-cue point of player B the next track is not loaded in player A until the OUT-cue point is reached.
Is there a way to eject the track on player A (or B) such that the NEXT-cue point of the other player actually triggers the next track and it does not wait for the OUT-cue of the previous track to be reached?
I am using ProppFrexx in the 2 player mode instead of 3 player mode to save a channel on my mixer. This is causing a problem.
If the OUT-cue point of player A does not end before the NEXT-cue point of player B the next track is not loaded in player A until the OUT-cue point is reached.
Is there a way to eject the track on player A (or B) such that the NEXT-cue point of the other player actually triggers the next track and it does not wait for the OUT-cue of the previous track to be reached?
Re: Issue with 2 players playback
No. Just use 3 or 4 players.
Note, that you can route the DJ Players to the same output device if needed.
This behavior is by design. And works as it should be, as you defined/set the cue-points like that.
A new track is and can only loaded when the cue-out point is reached. Else the track would be cut off while still playing.
Note, that you can route the DJ Players to the same output device if needed.
This behavior is by design. And works as it should be, as you defined/set the cue-points like that.
A new track is and can only loaded when the cue-out point is reached. Else the track would be cut off while still playing.
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution