Parallel overlays
Parallel overlays
As I have asked in this topic there are times that - when parallel overlays exist - an overlay starts plays a song and then the next overlay plays.
I 've followed the suggestion to create the overlays with 1 sec difference but still (not very often) this problem occurs.
I 'd like to have the possibility to create the overlays at the same time and have a priority field (like in campaigns) to control which one will play first.
I 've followed the suggestion to create the overlays with 1 sec difference but still (not very often) this problem occurs.
I 'd like to have the possibility to create the overlays at the same time and have a priority field (like in campaigns) to control which one will play first.
Re: Parallel overlays
Today it sounds like you have created (at least) 2 overlays every 30 minutes?
So that would be 96 overlays...i.e. the overlays to combine would be e.g.:
- Time-Announcement :30:00
- OVL XYZ
So what I mean is, that you can create one script to combine 2 overlays.
This would then result half of the number of entries (instead of 96 overlay) in 48 overlays using 48 scripts.
When using certain macros within the script; you might even create one single script...
Within the script-line entries you might use for example the following (overlay related) macros:
- ${start_xxxx) macros to resolve the overlay's start date and time values
- ${end_xxxx) macros to resolve the overlay's end date and time values
- ${overlayname}, ${overlaydescription}
(in the next .23 version there will also be a ${overlayreference} macro available)
So that would be 96 overlays...i.e. the overlays to combine would be e.g.:
- Time-Announcement :30:00
- OVL XYZ
So what I mean is, that you can create one script to combine 2 overlays.
This would then result half of the number of entries (instead of 96 overlay) in 48 overlays using 48 scripts.
When using certain macros within the script; you might even create one single script...
Within the script-line entries you might use for example the following (overlay related) macros:
- ${start_xxxx) macros to resolve the overlay's start date and time values
- ${end_xxxx) macros to resolve the overlay's end date and time values
- ${overlayname}, ${overlaydescription}
(in the next .23 version there will also be a ${overlayreference} macro available)
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
Re: Parallel overlays
The first overlay is a Time Announce (sometimes < 1 sec) and the second overlay is a commercial play.
Re: Parallel overlays
Can you explain to me how can I create a script for all my overlays ?
Or do I have to create 48 scripts a day (for every half an hour) ?
Or do I have to create 48 scripts a day (for every half an hour) ?
Re: Parallel overlays
I created only 2 overlays (with 1 hour recurrence) for Time Announce announce and the commercial overlays were created by the wizard.Today it sounds like you have created (at least) 2 overlays every 30 minutes?
I still don't understand what my script lines should contain to resolve that time's overlay.
Re: Parallel overlays
As far as I remember you are already currently using a (single) script for your time announcement. This consists of a single line:
1. LoadTrack, C:\MyTimeFolder\Time${start_HH}-${start_mm}.mp3
This can stay as is (see my above note about macros).
In addition you might add a line for the commercials:
2. Advert, _0000_0
Yes, that would today leave you with 48 scripts! As today you can not specify a macro for the Advert Slot (the '_0000_0' in the above example).
So you would need to have one dedicated script for each advert slot to play - if you have 48 advert slots to combine with your time announcements.
If this is less, then you have less scripts.
1. LoadTrack, C:\MyTimeFolder\Time${start_HH}-${start_mm}.mp3
This can stay as is (see my above note about macros).
In addition you might add a line for the commercials:
2. Advert, _0000_0
Yes, that would today leave you with 48 scripts! As today you can not specify a macro for the Advert Slot (the '_0000_0' in the above example).
So you would need to have one dedicated script for each advert slot to play - if you have 48 advert slots to combine with your time announcements.
If this is less, then you have less scripts.
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
Re: Parallel overlays
I am not sure in which cases this can happen, as previously it was happening because your total playing time of the first overlay was less than 2 seconds!
This mean now you want to play overlays with less than 1 second?
Why couldn't you combine the 'overlays' within in a script then?
Can you please show some details about the 2 overlays which should 'play together'...
This mean now you want to play overlays with less than 1 second?
Why couldn't you combine the 'overlays' within in a script then?
Can you please show some details about the 2 overlays which should 'play together'...
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
Re: Parallel overlays
So couldn't this combined into one script with two script-lines (as such combined into one overlay)?
1. Time-Announcement
2. Advert ...
?
1. Time-Announcement
2. Advert ...
?
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
Re: Parallel overlays
I just too a closer look - and I guess it will be possible to add a new 'Priority' field to the overlay, which defines the order (1, 2, 3...) in which overlays should be used/executed in case their start time is exactly the same.
However, note, that an overlay entry must be unique.
It is unique, if any of the following field/values are different:
- Name
- Playing (command)
- Start Time
E.g. make sure, that the name is different for any overlay being scheduled at the same time.
However, note, that an overlay entry must be unique.
It is unique, if any of the following field/values are different:
- Name
- Playing (command)
- Start Time
E.g. make sure, that the name is different for any overlay being scheduled at the same time.
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
Re: Parallel overlays
v3.0.14.23 now supports Overlay 'Priorities' in the way described above.
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution