Events/commands for standby players
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- Posts: 122
- Joined: 15 Nov 2019 14:24
Events/commands for standby players
Hi Bernd,
I'm using this to change the track state for Airlite modules 4/5 when Players A/B are ending:
Events/commands > Playlist > OnTimecode:
EXEC_COMMAND2 ${cplplayerisendinga}|Equals(1)|EXEC_SEND_DRAIRLITE_SETTRACKSTATE 4|1
EXEC_COMMAND2 ${cplplayerisendingb}|Equals(1)|EXEC_SEND_DRAIRLITE_SETTRACKSTATE 5|1
Works great!
1. Is there a similar event/command to change the track state for Airlite module 6 when a Standby Player is ending? I couldn't find any, so I tried to solve this by using:
Events/commands > Others > OnStandbyStop:
EXEC_SEND_DRAIRLITE_SETTRACKSTATE 6|1
But this command is not triggered when the track in Standby Player 1 is finished.
2. Is that correct?
As always, thanks for your time!
I'm using this to change the track state for Airlite modules 4/5 when Players A/B are ending:
Events/commands > Playlist > OnTimecode:
EXEC_COMMAND2 ${cplplayerisendinga}|Equals(1)|EXEC_SEND_DRAIRLITE_SETTRACKSTATE 4|1
EXEC_COMMAND2 ${cplplayerisendingb}|Equals(1)|EXEC_SEND_DRAIRLITE_SETTRACKSTATE 5|1
Works great!
1. Is there a similar event/command to change the track state for Airlite module 6 when a Standby Player is ending? I couldn't find any, so I tried to solve this by using:
Events/commands > Others > OnStandbyStop:
EXEC_SEND_DRAIRLITE_SETTRACKSTATE 6|1
But this command is not triggered when the track in Standby Player 1 is finished.
2. Is that correct?
As always, thanks for your time!
Re: Events/commands for standby players
Yes, you need to use the OnStandbyPause event.
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution